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I recorded some gameplay of this game, but without commentary. I was recording commentary-less blind gameplay videos like this a few months ago, but I've stopped. I'm doing Itch gameplay videos like this one now, with commentary and slight overlay. I'll probably come back to this game and the others I did commentary-less videos of for a new similar video with commentary.

This is an interesting idea. I wish it wouldn't select a different group when I am trying to get the group I have selected to move next to them. I also would like it if we could see the enemy.

Cool game! Took a few waves to get into it, but once it clicked I enjoyed it quite a bit. I had a little trouble telling if I was damaging the enemy, or if they were hurting me. (I lost at least a couple of units, but didn't see how) Also, it seemed like the waves would consistently end with a single enemy unit still battling onscreen.

Nice work!

Didn't play through a ton of waves, but I liked what I played!

Felt like the only reliable units were the super long range light purple ones. The only downside to them is that they were slow. The standard gold units and the fast red units didn't really seem to do enough damage to matter, so I was pretty much just using the light purple heavy hitters and the tanks.

Initially it was hard to tell which units I had selected because my expectation was that the selected unit would be bolded/outlined somehow, but instead they were made slightly transparent. I think the range circles could also be made more clear.